Gaming the Real World
Can games change the world? With cities everywhere struggling to cope with the population growth that increased urbanisation brings, can video games be harnessed to help the residents, especially young people, take part in planning, and fixing their own cities?
Today public spaces and entire cities are being designed, planned and played through the medium of games. The result of this ’civic gameification’ is that city architecture and urban planning is being democratized. Cities have become the ground zero for digital innovation and the debate about how our cities evolve has suddenly gone viral.
We follow three game companies navigating the space where urban planning and gaming meet. Lydia Winters at the game developer Mojang, the creators of Minecraft, Paradox Interactive and the game Cities: Skylines and José Sanches and his indie game Block’hood. How will our cities look in 20-100 years time?
Awards and Festivals:
One World (Czech Republic) ; Transitions Film Festival (Australia); One World (Slovakia); Seoul international Architecture Film Festival (South Korea);& special screening at Singapore Design Centre; Nordisk Panorama FF (Sweden); Arquitecture Film Festival in Lisbon 2018 (Portugal)
Tickets for the film “Gaming the Real World ” can be bought here.